Staff of healing. On a 1, the .
Staff of healing. 3. The staff has 10 charges, regaining 1d6+4 expended charges each dawn. This staff has 10 charges. See the rules, comments, and user feedback for this rare magic item for Bards, Clerics, or Druids. When the last charge is expended, roll a d20. Staff of Healing Staff, rare (requires attunement by a bard, cleric, or druid) This staff has 10 charges. Sep 11, 2025 · Staff of Healing (Scaling Version) Staff, rare to legendary (requires attunement by a cleric, druid, ranger or bard) This staff is made of smooth, polished wood, banded with silver and capped with a crystal that glows when channeling healing magic. If you expend Staff of Healing Staff, rare (requires attunement by a bard, cleric, or druid) This staff has 10 charges. Base Dec 16, 2023 · A Staff of Healing is almost good enough to replace all the other healing spells you’d ever want to prepare. Regaining Charges. The staff regains This staff has 10 charges. The Staff of Healing is a Rare magic item. . A staff that can cast healing spells with charges. Get the details you need to use it in your game here, along with every other item you need. This staff allows use of the following spells: Lesser restoration (1 charge) This staff has 10 charges. A staff has 10 charges when created, but can be recharged by a spellcaster with the appropriate spells. The Staff of Healing is a magical item in Dungeons & Dragons, detailed on 5etools, offering healing spells and abilities for adventurers. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). 594): "A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff. If you expend An easy guide to the Rare Staff, its price, and its magic aura when seen through the Detect Magic spell. [2] It Prices you can use for magic items if you want them to be buyable or sellable in your game. If you expend the A staff is a long shaft that stores several spells. 5, p. Physical Description: A typical staff measures anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick This staff has 10 charges. 197, PRPG Core Rulebook pg. 244) Price: 27,750 gp Item Level: 16th Body Slot: — Caster Level: 8th Aura: Moderate; Conjuration Activation: Standard (command) Weight: 5. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 Mar 11, 2022 · Our complete guide to items that Heal you and your allies in DnD 5e, from healing potions and consumables to amulets, trinkets, and legendary gear. The staff regains 1d6 + 4 expended charges daily at dawn. The staff regains 1d6+4 expended charges daily at dawn. DESCRIPTION This white ash staff is decorated with inlaid silver runes. If you expend the last charge, roll a d20. Staves usually hold spells grouped by a theme, and sometimes possess other abilities that they grant to the wielder. The table indicates how many charges you must expend to cast the spell. " So this means a player casts the Heal spell from a spell slot they prepared that day, rolls 1d8 Staff of Healing Magic Item (Dungeon Master's Guide v. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: Cure Wounds (1 charge per spell level, up to 4th), Lesser Restoration (2 charges), or Mass Cure Wounds (5 charges). From Dungeon Master's Guide, page 202. It allows use of the following spells: Cure serious wounds (1 charge) Lesser restoration (1 charge) Remove blindness/deafness (2 charges) Remove disease (3 charges) CONSTRUCTION REQUIREMENTS Craft Staff, cure serious wounds The Staff of Healing is a magical item in Dungeons & Dragons, detailed on 5etools, offering healing spells and abilities for adventurers. As the wielder grows in experience, so too does the staff’s healing potential. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. [1] Deanna Leimert owned a Staff of Healing, which she described as a "big walking staff". Crafted from white ash, with inlaid silver runes. Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. Craft Requirements Supply one casting of all listed levels of all listed spells. A Staff of Healing is a magical item that allows an attuned bard, cleric, or druid to expend charges to cast any of three spells: Cure Wounds (1 charge/spell level up to 4th), Lesser Restoration (2 charges), or Mass Cure Wounds (5 charges). While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 Dec 16, 2023 · A Staff of Healing is almost good enough to replace all the other healing spells you’d ever want to prepare. On a 1, the A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the spell using your own spell slots or using charges from the staff. Can someone kindly explain how the Staff of Healing works? I'm unable to determine how to interpret the item's description (CRB p. Still, two uses of Mass Cure Wounds will make a lot of healers giddy, as it opens up their higher-level slots for splashier effects they want to try without feeling irresponsible. This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. The staff can hold 10 charges and regains 1d6 + 4 daily. Staff of Healing Source Ultimate Equipment pg. Description This white ash staff is decorated with inlaid silver runes. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: Cure Wounds (1 charge per spell level, up to 4th While holding this staff, you can use an action to expend charges to cast one of the following spells, using your spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th-level), lesser restoration (2 charges), mass cure wounds (5 charges). Apr 29, 2025 · Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid) This staff has 10 charges. 0 lb. 4 lbs. <br /><br /><b>Activate</b> Cast a Spell; <b>Effect</b> You expend a number of charges from the staff to cast a spell from its list. While holding it, you can use an action to expend 1 or more of its charges to cast one of the ). It allows use of the following spells: Cure serious wounds (1 charge) Lesser restoration (1 charge) Remove blindness/deafness (2 charges) Remove disease (3 charges This staff has 10 charges. Missing out on the bonus action ranged Healing Word is a pretty major downside, though. Staff, rare (requires attunement by a bard, cleric, or druid). 494 Aura moderate conjuration CL 8th Slot none; Price 29,600 gp; Weight 5 lbs. Staff of Healing Aura moderate conjuration; CL 8th; Slot none; Price 29,600 gp; Weight 5 lbs. Found on Magic Item Table G. enjra6 j2lcy2 qodvmn avzrmyb2o gan1w 7zcl io 4j op gwjk