Health augment safi armor. Recovery+ and Health Augmentation.
Health augment safi armor. It makes the Safi set bonus at least somewhat comfy to use. I disagree it’s Its also dependant on whether you want to run Resentment where it increases your attack based on red health, which health augment does not allow for. You can abuse this by adding a health augment which gives health on hitting the monster, basically negating the one downside. Jan 17, 2024 · Health Regen, which restores Health proportionally to how much damage you deal. Restoration amount is dependent upon the number of augments and is affected by Recovery Up (0. Basically depends on the weapon, and the style of play. Safi doesn't provide any extra raw, and if you're using health augment, then it's not really compatible with Resentment. It's 110% worth learning how to git gud. 5% what you hit you get back as HP, for the cost of 3 slots. You have perfect comfy skills in health boost (mandatory imo) and recovery up, which synergizes extremely well with health augment and safi healing boost. SnS loses 4hp per attack, GS loses 8hp per attack. GS not so much. Free evade window 3 from armor set is a nice perk. This applies for all weapons that use safi armour. If you are used to playing without health boost or health augments like I did before, Safi armor is freaking OP with medicine 3 and health boost 2 xD People underestimate safi too much, thou, I'm not surprised as no one like evade window and extender even though they are the strongest def skills. For comfort pre Fatty I like Kjarr DBs with health and element augments, Safi armor with Gold Rath chest and belt and agi5 charm. Mar 27, 2020 · Originally posted by Scaryowl: Originally posted by Mandalorian Deathknight: with safi armor to counter the debuff use a health augment on a weapon Or just hit the monster lmao that too, but atleast +1 health regen will let you regen the red health back faster and you also get more health back at the same time I like it on Lance with Health Augment because you can still heal well in MP if you're forced to hit bad hit zones which don't give much health back but Safi fixes that! I DON'T recommend it for Safi himself tho. If you don't care about losing some damage potential then use a health augment. If your using blademaster 100% use health augment as it basically negates the set up drain. Also KingofDungPie posted Depends on what weapon you use. Jun 6, 2025 · Awakened Abilities information Awakened abilities offer an upgrade and customization system exclusive to Safi'jiiva Weapons. 5% to 10% as before - but you don't need to do this because your damage has increased a lot since High Rank weapons, so you're basically recovering the same amount of health. 2 seconds cooldown). If you don't run health augment you better be really confident in your ability to not get hit. Just got the full armor set less than an hour ago from the time of this post, so I’m still trying to figure what could go well to minimize the health damage. You take damage when you attack, but heal after attacking alot. Mega Potions and Lifepowders will also do more which is nice, since you will get moments sometimes where you need to heal and attacking is too risky. There's a super hardcore full dps GS set with Safi/Brachy though, it's very strong, but you don't have health augment in combination with Safi drain, and it's not really recommended for casual play. Focus skills on maxing out wex, crit boost, your element, and however much crit eye you need for 100 affinity (depends on the DBs). I'm trying to figure out how far I should go with my hammer health augment. If you don't have pro speed runner skills don't fight tier 3 tempered monsters or elder dragons without health augment on a Safi build. Jun 11, 2020 · I loose health when I attack and this way I will benefit from the furor or resentment jewel so I'm suppose to take a mega potion after a combo attack? Safi armor just isn't worth the hassle of using it. but not 100 percent uptime though. Safi weapons themselves do not give you any health augment. Especially since the set bonus heals you anyway after enough hits. You can then use an additional 2 slots to increase it by 2. Even if it did work with the augment, I'd probably expect some pretty low uptime on Resentment because you'd be actively working to deactivate it all the time. Recovery Up is well worth running on a Safi Set since it's also buffing your Health Regen Augment which in turn keeps you healthier for longer. Jan 24, 2021 · Fun armor set, but the health drain takes some getting used to even with health augments on the weapon. Full Safi b is great but you need to have the decorations to back it up. Those 5 lvl 4 slots aren’t doing much for you if your throwing in sub par decos. Juno main! Yes. At the Smithy, select Upgrade Equipment to infuse such weapons with awakened materials obtained from the Safi'jiiva Siege. Should I keep it at one or upgrade to 2? And should I use resentment with this? I'm rocking the safi armor. So unless you do very little damage per hit, resentment simply won’t activate. Mar 12, 2021 · Safi armor is stupidly good on elemental builds. For SnS/IG the added element might make it worthwhile without resentment, but I can tell you that it 100% isn't on Lance. Recovery+ and Health Augmentation Health augment heals 7% of your damage dealt. Once you’re level 100 you must get your coral highlands area in the guiding lands to lvl 7. In order to obtain the health augment you must first reach Master Rank 100. Health augment makes a huge difference, especially with Safi armour since it largely negates the health drain. Mac blight resistance means you can fight elemental monsters without the constant anoyance of elemental blights. You lose 1-4 damage depending on HZ/MV. It's literally meta for most weapons that run element. Elemental CB or elemental lbg it’s the best. You already have DB5 and Agi5 from armor/charm, extras go towards HB3, evade window and evade extender. If you drop Health Augment for a second Attack augment, you only lose 0-2 damage per poke. The MT build has health augment while the Safi MT builds don't (since you can't really reliably proc Resentment with Health Augment, making the Safi builds worse than MT builds if you use it). Safi'Jiiva builds - for synergy with the Resentment skill and to max out elemental damage, most minmaxed Safi builds don't run Health Augment. When testing Safi bonus sets with and without health augments, I consistently got lower damage output since I was healing faster than I was taking self damage. It also allows us to use skills like resenment (raw boosts when redbar healing is present) and latent power (triggers after taking 180 damage from any sources). Want to make sure I'm understanding this correctly: When you slot a health augment on a weapon, you lose resentment uptime, but you always keep the Safi set bonus, correct? So you can run the Safi set without resentment and with a health augment, though it may not be optimal? It would just give crit chance and element. (10% in base world). Mar 23, 2020 · Health Augments in Master Rank are 7. For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled "question about Health Augment, Safi Armor, and Resentment". This is risky and some weapons do this better than others. FYI on raw based weapons, Safi MT mix doesn't actually out damage standard MT builds i f you don't run resentment. This process allows to mix and match up to five awakened abilities per weapon, which come in many variants and six tiers of increasing power. . When you draw your weapon, you get additional base element added to the weapon raising the element cap, plus a large amount of affinity. And because Kjarr How good is this one? I’m thinking about focusing on the Coral region in order to get this augment to throw onto my twin blades mainly for the Safi armor set, I feel like it could benefit me a bit. The general rule is that you lose 40hp and heal 65hp if all your attacks connect. Which means you can't really run health augment because it ruins the whole point of running the set. Sep 8, 2020 · It is still really bad, it's better to run health boost or recovery up ( don't remember if that is the name, the one that increases all healing received) and health augment on your weapon. I don't know how elemental damage compares between those I run health augment on my Safi DB sets, resentment still works to a degree. Mar 19, 2020 · Safi Jiva's armor coming in about an hour will offer a totally new risk-reward playstyle. I composed a guide to help illustrate that there are some weapons that should run peak performance+ health augment with safi jiva's set. The armor does regenerate your hp by attacking in succession. Can't remember the exact materials required for rarity 11 health augment but should be easy to google. Since Safi Elemental bonus kicks in when you have your weapon out, it doesn't matter whether you have red health or not, however in some cases it's beneficial to have both Resentment AND Elemental bonus, in which case, not running Health Augment gives you that flexibility. In TLDR if you want to save your time, small weapons and healing instantly by staying as close to the monster as possible allows for peak performance to remain active. Does anybody by chance know if you can use “Nergigante Ambition” to help counter the Safi Seal health damage effect?? I would think that this would help counter it, but my NA on my Safi’s Drakshield is grey, like it isn’t active. Be sure to back off if you take a big hit while wearing this set. Db raw damage is pretty weak so I put everything in elemental damage, I would only run resentment on status weapons. Can you manage a health augment on your hammer? That might mitigate the risk, and still leave you with a couple points of red health to trigger resentment. Health Augment isn't recommended on Safi armor builds that rely on Resentment, but CB uses the Safi armor for the flat element and doesn't run Resentment so you can use Health Augment with no downside. 6z9qmrxppe1nydsqqelj47vvutivvpjcvublbq7op